AI Insights · Timothy · July 2023
Top 5 Cannabis Games on iOS in the UK: Q2 2023 Performance
Explore the performance of the top 5 cannabis-themed games on iOS in the UK during Q2 2023, including trends in downloads, revenue, and weekly active users.
In the second quarter of 2023, the top 5 cannabis-themed games on iOS in the United Kingdom showcased diverse performance trends in downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, offers valuable insights into the cannabis gaming market.
Weed Inc: Idle Tycoon
Throughout Q2 2023, Weed Inc: Idle Tycoon saw a mixed trend in downloads and revenue. Downloads peaked in late April at around 6.5K but gradually declined to approximately 2.5K by the end of June. Revenue fluctuated, peaking at $5.2K in late May and ending the quarter at roughly $4.8K. Weekly active users started at 14.3K in late March, increased to 19.4K by late April, and then declined to about 10.7K by the end of June.
Cheech and Chong Bud Farm
Cheech and Chong Bud Farm experienced significant variability in both downloads and revenue. Downloads started strong at 1.8K in early April but dropped sharply to just 77 by the end of June. Revenue showed a similar downward trend, starting at $1.8K in late March and ending at $1.5K. Weekly active users also declined from 1.9K in early April to just over 500 by the end of June.
Bud Farm: Idle Tycoon Game
The performance of Bud Farm: Idle Tycoon Game was relatively stable. Downloads hovered around 700 in early April, dipped mid-quarter, and ended at 212 by late June. Revenue remained fairly consistent, ranging between $1K and $1.5K throughout the quarter. Weekly active users started at 1.6K in late March, peaked at 1.6K in late May, and ended at approximately 1K by the end of June.
Hempire - Weed Growing Game
Hempire - Weed Growing Game maintained a steady performance in Q2 2023. Downloads remained stable, averaging around 400 per week but slightly declining to 267 by late June. Revenue saw a peak of $1.5K in early May and remained above $1K for most of the quarter, closing at $1K. Weekly active users started at 1.8K in late March and saw a gradual decline to 1.3K by the end of June.
Weed Firm 2: Back To College
Weed Firm 2: Back To College displayed a downward trend in downloads and weekly active users. Downloads started at 838 in late March and decreased to 502 by late June. Revenue fluctuated, beginning at $876 in late March, peaking at $1K in late April, and ending at $868 by the end of June. Weekly active users began at 2.5K in late March and declined to 1.6K by late June.
For more detailed insights and data on these cannabis-themed games, visit Sensor Tower.